Frustum Culling

2021-23. Webpage / HD video performance
(colour, sound, 64 minutes).

> Access the webpage version of the work here <

A scrolling maze on shifting ground. Conceived as a performable webpage, Frustum Culling is a prose poem of text and sound, animation and HTML, a guided tour through a vessel populated by ghoulish characters, each surveilling and seeking: others, objects, assets. The film presented here is a screencapped recording of that webpage being performed. Written over the course of three years while working in a factory, the work touches upon myriad topics from architecture to gaming vernacular, though at its core is a story concerned with labour and time.

Drawing heavily from the Sisyphean task of contemporary manufacturing, the film is a bizarre and traumatic hour-long spiral for the protagonist, where agency is relinquished, questions go unanswered, and perception of time and space become malleable. Frustum Culling extrapolates the ever-present, that stagnant neoliberal symptom, to suggest a coming absurd predicament, one where the future's virtual spaces meet the past’s material conditions. Peppered with humour and provocations, it seeks to question the cancellation of a better future, and the replacement we were served.


Object ver: mp4 on flash drive + print in ESD bag.

Notes on prints -

[Batch A] Scanned rags collected when working in a manufacturing facility, digital print on synthetic taffeta.

[Batch B] The vessel in which the narrative of Frustum Culling takes place. It’s form draws from ziggurats, arcology concepts, and Toblerone bars. It’s layout a nod toward Metroid and Castlevania maps. Digital print on lycra.